@Implements(value=android.opengl.Matrix.class) public class ShadowOpenGLMatrix extends Object
Constructor and Description |
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ShadowOpenGLMatrix() |
Modifier and Type | Method and Description |
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protected static void |
multiplyMM(float[] result,
int resultOffset,
float[] lhs,
int lhsOffset,
float[] rhs,
int rhsOffset)
Multiplies two 4x4 matrices together and stores the result in a third 4x4 matrix.
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protected static void |
multiplyMV(float[] resultVec,
int resultVecOffset,
float[] lhsMat,
int lhsMatOffset,
float[] rhsVec,
int rhsVecOffset)
Multiplies a 4 element vector by a 4x4 matrix and stores the result in a 4-element column vector.
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@Implementation protected static void multiplyMM(float[] result, int resultOffset, float[] lhs, int lhsOffset, float[] rhs, int rhsOffset)
Multiplies two 4x4 matrices together and stores the result in a third 4x4 matrix. In matrix notation: result = lhs x rhs. Due to the way matrix multiplication works, the result matrix will have the same effect as first multiplying by the rhs matrix, then multiplying by the lhs matrix. This is the opposite of what you might expect.
The same float array may be passed for result, lhs, and/or rhs. However, the result element values are undefined if the result elements overlap either the lhs or rhs elements.
result
- The float array that holds the result.resultOffset
- The offset into the result array where the result is stored.lhs
- The float array that holds the left-hand-side matrix.lhsOffset
- The offset into the lhs array where the lhs is storedrhs
- The float array that holds the right-hand-side matrix.rhsOffset
- The offset into the rhs array where the rhs is stored.IllegalArgumentException
- if result, lhs, or rhs are null, or if resultOffset + 16 > result.length or lhsOffset + 16 > lhs.length or rhsOffset + 16 > rhs.length.@Implementation protected static void multiplyMV(float[] resultVec, int resultVecOffset, float[] lhsMat, int lhsMatOffset, float[] rhsVec, int rhsVecOffset)
Multiplies a 4 element vector by a 4x4 matrix and stores the result in a 4-element column vector. In matrix notation: result = lhs x rhs
The same float array may be passed for resultVec, lhsMat, and/or rhsVec. However, the resultVec element values are undefined if the resultVec elements overlap either the lhsMat or rhsVec elements.
resultVec
- The float array that holds the result vector.resultVecOffset
- The offset into the result array where the result vector is stored.lhsMat
- The float array that holds the left-hand-side matrix.lhsMatOffset
- The offset into the lhs array where the lhs is storedrhsVec
- The float array that holds the right-hand-side vector.rhsVecOffset
- The offset into the rhs vector where the rhs vector is stored.IllegalArgumentException
- if resultVec, lhsMat, or rhsVec are null, or if resultVecOffset + 4 > resultVec.length or lhsMatOffset + 16 > lhsMat.length or rhsVecOffset + 4 > rhsVec.length.