@Implements(value=android.opengl.GLES20.class) public class ShadowGLES20 extends Object
Fake implementation of GLES20
Constructor and Description |
---|
ShadowGLES20() |
Modifier and Type | Method and Description |
---|---|
protected static int |
glCheckFramebufferStatus(int target)
Always returns
GLES20.GL_FRAMEBUFFER_COMPLETE . |
protected static int |
glCreateProgram() |
protected static int |
glCreateShader(int type) |
protected static void |
glGenFramebuffers(int n,
int[] framebuffers,
int offset) |
protected static void |
glGenTextures(int n,
int[] textures,
int offset) |
protected static void |
glGetProgramiv(int program,
int pname,
int[] params,
int offset) |
protected static void |
glGetShaderiv(int shader,
int pname,
int[] params,
int offset) |
@Implementation protected static void glGenFramebuffers(int n, int[] framebuffers, int offset)
@Implementation protected static void glGenTextures(int n, int[] textures, int offset)
@Implementation protected static int glCreateShader(int type)
@Implementation protected static int glCreateProgram()
@Implementation protected static void glGetShaderiv(int shader, int pname, int[] params, int offset)
@Implementation protected static void glGetProgramiv(int program, int pname, int[] params, int offset)
@Implementation protected static int glCheckFramebufferStatus(int target)
Always returns GLES20.GL_FRAMEBUFFER_COMPLETE
.