@Implements(value=android.opengl.GLES20.class) public class ShadowGLES20 extends Object
Fake implementation of GLES20
| Constructor and Description | 
|---|
ShadowGLES20()  | 
| Modifier and Type | Method and Description | 
|---|---|
protected static int | 
glCheckFramebufferStatus(int target)
Always returns  
GLES20.GL_FRAMEBUFFER_COMPLETE. | 
protected static int | 
glCreateProgram()  | 
protected static int | 
glCreateShader(int type)  | 
protected static void | 
glGenFramebuffers(int n,
                 int[] framebuffers,
                 int offset)  | 
protected static void | 
glGenTextures(int n,
             int[] textures,
             int offset)  | 
protected static void | 
glGetProgramiv(int program,
              int pname,
              int[] params,
              int offset)  | 
protected static void | 
glGetShaderiv(int shader,
             int pname,
             int[] params,
             int offset)  | 
@Implementation protected static void glGenFramebuffers(int n, int[] framebuffers, int offset)
@Implementation protected static void glGenTextures(int n, int[] textures, int offset)
@Implementation protected static int glCreateShader(int type)
@Implementation protected static int glCreateProgram()
@Implementation protected static void glGetShaderiv(int shader, int pname, int[] params, int offset)
@Implementation protected static void glGetProgramiv(int program, int pname, int[] params, int offset)
@Implementation protected static int glCheckFramebufferStatus(int target)
Always returns GLES20.GL_FRAMEBUFFER_COMPLETE.