Package org.robolectric.shadows
Class ShadowRenderNodeQ
java.lang.Object
org.robolectric.shadows.ShadowRenderNodeQ
@Implements(value=android.graphics.RenderNode.class, isInAndroidSdk=false, minSdk=29) public class ShadowRenderNodeQ extends Object
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Constructor Summary
Constructors Constructor Description ShadowRenderNodeQ() -
Method Summary
Modifier and Type Method Description protected floatgetAlpha()protected intgetBottom()protected floatgetCameraDistance()protected booleangetClipToOutline()protected floatgetElevation()protected intgetHeight()protected voidgetInverseMatrix(Matrix matrix)protected intgetLeft()protected voidgetMatrix(Matrix matrix)protected floatgetPivotX()protected floatgetPivotY()protected intgetRight()protected floatgetRotationX()protected floatgetRotationY()protected floatgetRotationZ()protected floatgetScaleX()protected floatgetScaleY()protected intgetTop()protected floatgetTranslationX()protected floatgetTranslationY()protected floatgetTranslationZ()protected intgetWidth()protected booleanhasIdentityMatrix()protected booleanhasOverlappingRendering()protected booleanisPivotExplicitlySet()protected static booleannIsValid(long n)protected booleanoffsetLeftAndRight(int offset)protected booleanoffsetTopAndBottom(int offset)protected booleanresetPivot()protected booleansetAlpha(float alpha)protected booleansetBottom(int bottom)protected booleansetCameraDistance(float cameraDistance)protected booleansetClipToOutline(boolean clipToOutline)protected booleansetElevation(float lift)protected booleansetHasOverlappingRendering(boolean overlappingRendering)protected booleansetLeft(int left)protected booleansetLeftTopRightBottom(int left, int top, int right, int bottom)protected booleansetPivotX(float pivotX)protected booleansetPivotY(float pivotY)protected booleansetPosition(int left, int top, int right, int bottom)protected booleansetPosition(Rect position)protected booleansetRight(int right)protected booleansetRotationX(float rotationX)protected booleansetRotationY(float rotationY)protected booleansetRotationZ(float rotation)protected booleansetScaleX(float scaleX)protected booleansetScaleY(float scaleY)protected booleansetTop(int top)protected booleansetTranslationX(float translationX)protected booleansetTranslationY(float translationY)protected booleansetTranslationZ(float translationZ)
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Constructor Details
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ShadowRenderNodeQ
public ShadowRenderNodeQ()
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Method Details
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setAlpha
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getAlpha
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setCameraDistance
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getCameraDistance
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setClipToOutline
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getClipToOutline
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setElevation
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getElevation
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setHasOverlappingRendering
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hasOverlappingRendering
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setRotationZ
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getRotationZ
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setRotationX
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getRotationX
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setRotationY
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getRotationY
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setScaleX
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getScaleX
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setScaleY
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getScaleY
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setTranslationX
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setTranslationY
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setTranslationZ
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getTranslationX
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getTranslationY
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getTranslationZ
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isPivotExplicitlySet
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resetPivot
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setPivotX
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getPivotX
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setPivotY
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getPivotY
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setLeft
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getLeft
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setTop
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getTop
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setRight
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getRight
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setBottom
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getBottom
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getWidth
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getHeight
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setLeftTopRightBottom
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setPosition
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setPosition
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offsetLeftAndRight
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offsetTopAndBottom
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getInverseMatrix
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getMatrix
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hasIdentityMatrix
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nIsValid
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