Package org.robolectric.shadows
Class ShadowSoundPool
java.lang.Object
org.robolectric.shadows.ShadowSoundPool
@Implements(android.media.SoundPool.class) public class ShadowSoundPool extends Object
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Nested Class Summary
Nested Classes Modifier and Type Class Description static class
ShadowSoundPool.Playback
Record of a single call toSoundPool.play(int, float, float, int, int, float)
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Constructor Summary
Constructors Constructor Description ShadowSoundPool()
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Method Summary
Modifier and Type Method Description protected int
_play(int soundID, float leftVolume, float rightVolume, int priority, int loop, float rate)
void
clearPlayed()
Clears the sounds played by this SoundPool.List<ShadowSoundPool.Playback>
getPathPlaybacks(String path)
Return a list of calls toplay
made for the given path.List<ShadowSoundPool.Playback>
getResourcePlaybacks(int resId)
Return a list of calls toplay
made for the given resource.protected static IAudioService
getService()
protected int
load(Context context, int resId, int priority)
protected int
load(String path, int priority)
void
notifyPathLoaded(String path, boolean success)
Notify theSoundPool.OnLoadCompleteListener
, if present, that the given path was loaded.void
notifyResourceLoaded(int resId, boolean success)
Notify theSoundPool.OnLoadCompleteListener
, if present, that the given resource was loaded.protected int
play(int soundID, float leftVolume, float rightVolume, int priority, int loop, float rate)
protected void
setOnLoadCompleteListener(SoundPool.OnLoadCompleteListener listener)
boolean
wasPathPlayed(String path)
Returnstrue
if the given path was played.boolean
wasResourcePlayed(int resId)
Returnstrue
if the given resource was played.
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Constructor Details
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ShadowSoundPool
public ShadowSoundPool()
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Method Details
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getService
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play
@Implementation(maxSdk=22) protected int play(int soundID, float leftVolume, float rightVolume, int priority, int loop, float rate) -
_play
@Implementation(minSdk=23) protected int _play(int soundID, float leftVolume, float rightVolume, int priority, int loop, float rate) -
load
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load
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setOnLoadCompleteListener
@Implementation protected void setOnLoadCompleteListener(SoundPool.OnLoadCompleteListener listener) -
notifyPathLoaded
Notify theSoundPool.OnLoadCompleteListener
, if present, that the given path was loaded. -
notifyResourceLoaded
public void notifyResourceLoaded(int resId, boolean success)Notify theSoundPool.OnLoadCompleteListener
, if present, that the given resource was loaded. -
wasPathPlayed
Returnstrue
if the given path was played. -
wasResourcePlayed
public boolean wasResourcePlayed(int resId)Returnstrue
if the given resource was played. -
getPathPlaybacks
Return a list of calls toplay
made for the given path. -
getResourcePlaybacks
Return a list of calls toplay
made for the given resource. -
clearPlayed
public void clearPlayed()Clears the sounds played by this SoundPool.
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